With the release of Transformers: Revenge Of The Fallen on the horizon, it's no surprise that there will be a tie-in video game will be be released as well. However, we recently had the chance to sit and chat with Joby Otero, Chief Creative Officer at Luxoflux, the team behind such games as the True Crime and Vigilante 8 series, about how Transformers: Revenge of the Fallen: The Game offers many surprises for sceptics and fanboys alike.
Let's start from the ground up. How did you approach this game? Of course, this is a movie licence, but also it is the second movie in the series, and also the second game in the series (the first Transformers movie game was developed by Traveller's Tales, the Cheshire-based studio who are known for the popular Lego game series).
Most of our crew have been life-long fans of Transformers, so we've had an idea of what we would do with a Transformers game for a long, long time. Actually, we wanted to do the first film game, but our studio was moving onto next-gen technology when the first film was going to be coming out, so the time-frame just wasn't right for us back then. So when we heard about the second film coming up, and that Activision were going to be doing it again, we jumped at the chance to be doing it!
As soon as we started talking to Activision about it being a real possibility, we started scouring the Internet, all of the forums, hearing all the fans, and seeing what kind of game they wanted. And that's always kind of a scary prospect, because when you've got something with 25 years of franchise history behind it, there's a lot of opinions out there. But the top issues that fans were saying that they wanted addressed, or things that they'd never got to see so far in a Transformers game, were the same things that we wanted to deliver anyway. So it gave us a lot of confidence, and made us feel that we were going in the right direction. |