Capcom recently announced the formation of a formal American mobile division and is wasting no time in staking out the space with some of its biggest properties, such as Resident Evil. The survival-horror franchise is enjoying a massive renaissance, still basking in the critical glow of the successful Resident Evil 4. However, since an epic of such size and technical requirements could not be scaled down to a cellphone with any degree of reasonable success, Capcom set out to create an original game that delivered the elements and essence of the popular console game, but in an experience that makes sense for mobile.
Resident Evil: The Missions breaks down a giant zombie safari into 100 small stages, each composed of a just a few rooms and a small goal, such as rescue a helpful citizen or blow off a zombie's head. Each mission is timed, and depending on how quickly you navigate through the mission, the game gives you a grade. These bite-sized sessions last no longer than a couple minutes apiece, which is the perfect duration for a quick play between life's other occupations, like work or school. The 100 missions are displayed as a giant branching pyramid. You play through the game on different paths, meaning you could feasibly run through it multiple times without even seeing all of the sights. |